//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(989, "uiWidgetColors", 40)] public class uiWidgetColors { [DNAArrayAttribute(4, "char", 0, "outline[4]", "System.Char[]", 4, false, 0)] public char[] outline = new System.Char[4]; [DNAArrayAttribute(4, "char", 1, "inner[4]", "System.Char[]", 4, false, 4)] public char[] inner = new System.Char[4]; [DNAArrayAttribute(4, "char", 2, "inner_sel[4]", "System.Char[]", 4, false, 8)] public char[] inner_sel = new System.Char[4]; [DNAArrayAttribute(4, "char", 3, "item[4]", "System.Char[]", 4, false, 12)] public char[] item = new System.Char[4]; [DNAArrayAttribute(4, "char", 4, "text[4]", "System.Char[]", 4, false, 16)] public char[] text = new System.Char[4]; [DNAArrayAttribute(4, "char", 5, "text_sel[4]", "System.Char[]", 4, false, 20)] public char[] text_sel = new System.Char[4]; [DNAFieldAttribute(1, "char", 6, "shaded", "char", false, 24)] public char shaded; [DNAArrayAttribute(7, "char", 7, "_pad0[7]", "System.Char[]", 7, false, 25)] public char[] _pad0 = new System.Char[7]; [DNAFieldAttribute(2, "short", 8, "shadetop", "short", false, 32)] public short shadetop; [DNAFieldAttribute(2, "short", 9, "shadedown", "short", false, 34)] public short shadedown; [DNAFieldAttribute(4, "float", 10, "roundness", "float", false, 36)] public float roundness; public uiWidgetColors() { this.outline = default; this.inner = default; this.inner_sel = default; this.item = default; this.text = default; this.text_sel = default; this.shaded = default; this._pad0 = default; this.shadetop = default; this.shadedown = default; this.roundness = default; } public uiWidgetColors(char[] outline, char[] inner, char[] inner_sel, char[] item, char[] text, char[] text_sel, char shaded, char[] _pad0, short shadetop, short shadedown, float roundness) { this.outline = outline; this.inner = inner; this.inner_sel = inner_sel; this.item = item; this.text = text; this.text_sel = text_sel; this.shaded = shaded; this._pad0 = _pad0; this.shadetop = shadetop; this.shadedown = shadedown; this.roundness = roundness; } } }