//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(116, "BoidRule", 56)] public class BoidRule { [DNAFieldAttribute(0, "BoidRule", "*next", "BoidRule", 8, true)] public BoidRule ptr_next; [DNAFieldAttribute(1, "BoidRule", "*prev", "BoidRule", 8, true)] public BoidRule ptr_prev; [DNAFieldAttribute(2, "int", "type", "int", 4, false)] public int type; [DNAFieldAttribute(3, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(4, "char", "name[32]", "System.Char[]", 32, false)] public char[] name = new System.Char[32]; public BoidRule() { this.ptr_next = default; this.ptr_prev = default; this.type = default; this.flag = default; this.name = default; } public BoidRule(BoidRule ptr_next, BoidRule ptr_prev, int type, int flag, char[] name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this.flag = flag; this.name = name; } } }