//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(90, "DriverTarget", 104)] public class DriverTarget { [DNAFieldAttribute(0, "ID", "*id", "ID", 8, true)] public ID ptr_id; [DNAFieldAttribute(1, "char", "*rna_path", "char", 8, true)] public char ptr_rna_path; [DNAFieldAttribute(2, "char", "pchan_name[64]", "System.Char[]", 64, false)] public char[] pchan_name = new System.Char[64]; [DNAFieldAttribute(3, "short", "transChan", "short", 2, false)] public short transChan; [DNAFieldAttribute(4, "char", "rotation_mode", "char", 1, false)] public char rotation_mode; [DNAFieldAttribute(5, "char", "_pad[5]", "System.Char[]", 5, false)] public char[] _pad = new System.Char[5]; [DNAFieldAttribute(6, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(7, "short", "options", "short", 2, false)] public short options; [DNAFieldAttribute(8, "int", "idtype", "int", 4, false)] public int idtype; [DNAFieldAttribute(9, "int", "context_property", "int", 4, false)] public int context_property; [DNAFieldAttribute(10, "float", "fallback_value", "float", 4, false)] public float fallback_value; public DriverTarget() { this.ptr_id = default; this.ptr_rna_path = default; this.pchan_name = default; this.transChan = default; this.rotation_mode = default; this._pad = default; this.flag = default; this.options = default; this.idtype = default; this.context_property = default; this.fallback_value = default; } public DriverTarget(ID ptr_id, char ptr_rna_path, char[] pchan_name, short transChan, char rotation_mode, char[] _pad, short flag, short options, int idtype, int context_property, float fallback_value) { this.ptr_id = ptr_id; this.ptr_rna_path = ptr_rna_path; this.pchan_name = pchan_name; this.transChan = transChan; this.rotation_mode = rotation_mode; this._pad = _pad; this.flag = flag; this.options = options; this.idtype = idtype; this.context_property = context_property; this.fallback_value = fallback_value; } } }