//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(538, "GreasePencilMultiModifierData", 328)] public class GreasePencilMultiModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(3, "int", "duplications", "int", 4, false)] public int duplications; [DNAFieldAttribute(4, "float", "distance", "float", 4, false)] public float distance; [DNAFieldAttribute(5, "float", "offset", "float", 4, false)] public float offset; [DNAFieldAttribute(6, "float", "fading_center", "float", 4, false)] public float fading_center; [DNAFieldAttribute(7, "float", "fading_thickness", "float", 4, false)] public float fading_thickness; [DNAFieldAttribute(8, "float", "fading_opacity", "float", 4, false)] public float fading_opacity; [DNAFieldAttribute(9, "int", "_pad0", "int", 4, false)] public int _pad0; [DNAFieldAttribute(10, "void", "*_pad", "void", 8, true)] public object ptr__pad; public GreasePencilMultiModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.duplications = default; this.distance = default; this.offset = default; this.fading_center = default; this.fading_thickness = default; this.fading_opacity = default; this._pad0 = default; this.ptr__pad = default; } public GreasePencilMultiModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, int duplications, float distance, float offset, float fading_center, float fading_thickness, float fading_opacity, int _pad0, object ptr__pad) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.duplications = duplications; this.distance = distance; this.offset = offset; this.fading_center = fading_center; this.fading_thickness = fading_thickness; this.fading_opacity = fading_opacity; this._pad0 = _pad0; this.ptr__pad = ptr__pad; } } }