//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(286, "LatticeGpencilModifierData", 336)] public class LatticeGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)] public Object ptr_object; [DNAFieldAttribute(2, "Material", "*material", "Material", 8, true)] public Material ptr_material; [DNAFieldAttribute(3, "char", "layername[64]", "System.Char[]", 64, false)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(4, "char", "materialname[64]", "System.Char[]", 64, false)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(5, "char", "vgname[64]", "System.Char[]", 64, false)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(6, "int", "pass_index", "int", 4, false)] public int pass_index; [DNAFieldAttribute(7, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(8, "float", "strength", "float", 4, false)] public float strength; [DNAFieldAttribute(9, "int", "layer_pass", "int", 4, false)] public int layer_pass; [DNAFieldAttribute(10, "LatticeDeformData", "*cache_data", "LatticeDeformData", 8, true)] public LatticeDeformData ptr_cache_data; public LatticeGpencilModifierData() { this.modifier = default; this.ptr_object = default; this.ptr_material = default; this.layername = default; this.materialname = default; this.vgname = default; this.pass_index = default; this.flag = default; this.strength = default; this.layer_pass = default; this.ptr_cache_data = default; } public LatticeGpencilModifierData(GpencilModifierData modifier, Object ptr_object, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float strength, int layer_pass, LatticeDeformData ptr_cache_data) { this.modifier = modifier; this.ptr_object = ptr_object; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.strength = strength; this.layer_pass = layer_pass; this.ptr_cache_data = ptr_cache_data; } } }