//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(522, "MeshToVolumeModifierData", 160)] public class MeshToVolumeModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)] public Object ptr_object; [DNAFieldAttribute(2, "int", "resolution_mode", "int", 4, false)] public int resolution_mode; [DNAFieldAttribute(3, "float", "voxel_size", "float", 4, false)] public float voxel_size; [DNAFieldAttribute(4, "int", "voxel_amount", "int", 4, false)] public int voxel_amount; [DNAFieldAttribute(5, "float", "interior_band_width", "float", 4, false)] public float interior_band_width; [DNAFieldAttribute(6, "float", "density", "float", 4, false)] public float density; [DNAFieldAttribute(7, "char", "_pad2[4]", "System.Char[]", 4, false)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(8, "void", "*_pad3", "void", 8, true)] public object ptr__pad3; public MeshToVolumeModifierData() { this.modifier = default; this.ptr_object = default; this.resolution_mode = default; this.voxel_size = default; this.voxel_amount = default; this.interior_band_width = default; this.density = default; this._pad2 = default; this.ptr__pad3 = default; } public MeshToVolumeModifierData(ModifierData modifier, Object ptr_object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object ptr__pad3) { this.modifier = modifier; this.ptr_object = ptr_object; this.resolution_mode = resolution_mode; this.voxel_size = voxel_size; this.voxel_amount = voxel_amount; this.interior_band_width = interior_band_width; this.density = density; this._pad2 = _pad2; this.ptr__pad3 = ptr__pad3; } } }