//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(297, "MultiplyGpencilModifierData", 280)] public class MultiplyGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", "Material", 8, true)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "char", "materialname[64]", "System.Char[]", 64, false)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "int", "pass_index", "int", 4, false)] public int pass_index; [DNAFieldAttribute(5, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(6, "int", "layer_pass", "int", 4, false)] public int layer_pass; [DNAFieldAttribute(7, "int", "flags", "int", 4, false)] public int flags; [DNAFieldAttribute(8, "int", "duplications", "int", 4, false)] public int duplications; [DNAFieldAttribute(9, "float", "distance", "float", 4, false)] public float distance; [DNAFieldAttribute(10, "float", "offset", "float", 4, false)] public float offset; [DNAFieldAttribute(11, "float", "fading_center", "float", 4, false)] public float fading_center; [DNAFieldAttribute(12, "float", "fading_thickness", "float", 4, false)] public float fading_thickness; [DNAFieldAttribute(13, "float", "fading_opacity", "float", 4, false)] public float fading_opacity; public MultiplyGpencilModifierData() { this.modifier = default; this.ptr_material = default; this.layername = default; this.materialname = default; this.pass_index = default; this.flag = default; this.layer_pass = default; this.flags = default; this.duplications = default; this.distance = default; this.offset = default; this.fading_center = default; this.fading_thickness = default; this.fading_opacity = default; } public MultiplyGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, int pass_index, int flag, int layer_pass, int flags, int duplications, float distance, float offset, float fading_center, float fading_thickness, float fading_opacity) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.pass_index = pass_index; this.flag = flag; this.layer_pass = layer_pass; this.flags = flags; this.duplications = duplications; this.distance = distance; this.offset = offset; this.fading_center = fading_center; this.fading_thickness = fading_thickness; this.fading_opacity = fading_opacity; } } }