//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(604, "NodeBokehImage", 20)] public struct NodeBokehImage { [DNAFieldAttribute(0, "float", "angle", "float", 4, false)] public float angle; [DNAFieldAttribute(1, "int", "flaps", "int", 4, false)] public int flaps; [DNAFieldAttribute(2, "float", "rounding", "float", 4, false)] public float rounding; [DNAFieldAttribute(3, "float", "catadioptric", "float", 4, false)] public float catadioptric; [DNAFieldAttribute(4, "float", "lensshift", "float", 4, false)] public float lensshift; public NodeBokehImage() { this.angle = default; this.flaps = default; this.rounding = default; this.catadioptric = default; this.lensshift = default; } public NodeBokehImage(float angle, int flaps, float rounding, float catadioptric, float lensshift) { this.angle = angle; this.flaps = flaps; this.rounding = rounding; this.catadioptric = catadioptric; this.lensshift = lensshift; } } }