//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(629, "NodeColorspill", 20)] public struct NodeColorspill { [DNAFieldAttribute(0, "short", "limchan", "short", 2, false)] public short limchan; [DNAFieldAttribute(1, "short", "unspill", "short", 2, false)] public short unspill; [DNAFieldAttribute(2, "float", "limscale", "float", 4, false)] public float limscale; [DNAFieldAttribute(3, "float", "uspillr", "float", 4, false)] public float uspillr; [DNAFieldAttribute(4, "float", "uspillg", "float", 4, false)] public float uspillg; [DNAFieldAttribute(5, "float", "uspillb", "float", 4, false)] public float uspillb; public NodeColorspill() { this.limchan = default; this.unspill = default; this.limscale = default; this.uspillr = default; this.uspillg = default; this.uspillb = default; } public NodeColorspill(short limchan, short unspill, float limscale, float uspillr, float uspillg, float uspillb) { this.limchan = limchan; this.unspill = unspill; this.limscale = limscale; this.uspillr = uspillr; this.uspillg = uspillg; this.uspillb = uspillb; } } }