//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(750, "NodeShaderMix", 8)] public struct NodeShaderMix { [DNAFieldAttribute(0, "int8_t", "data_type", "int8_t", 1, false)] public sbyte data_type; [DNAFieldAttribute(1, "int8_t", "factor_mode", "int8_t", 1, false)] public sbyte factor_mode; [DNAFieldAttribute(2, "int8_t", "clamp_factor", "int8_t", 1, false)] public sbyte clamp_factor; [DNAFieldAttribute(3, "int8_t", "clamp_result", "int8_t", 1, false)] public sbyte clamp_result; [DNAFieldAttribute(4, "int8_t", "blend_type", "int8_t", 1, false)] public sbyte blend_type; [DNAFieldAttribute(5, "char", "_pad[3]", "System.Char[]", 3, false)] public char[] _pad = new System.Char[3]; public NodeShaderMix() { this.data_type = default; this.factor_mode = default; this.clamp_factor = default; this.clamp_result = default; this.blend_type = default; this._pad = default; } public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) { this.data_type = data_type; this.factor_mode = factor_mode; this.clamp_factor = clamp_factor; this.clamp_result = clamp_result; this.blend_type = blend_type; this._pad = _pad; } } }