//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(66, "ActionLayer", 88)] public class ActionLayer { [DNAFieldAttribute(64, "char", 0, "name[64]", "System.Char[]", false, 0)] public char[] name = new System.Char[64]; [DNAFieldAttribute(4, "float", 1, "influence", "float", false, 64)] public float influence; [DNAFieldAttribute(1, "uchar", 2, "layer_flags", "uchar", false, 68)] public byte layer_flags; [DNAFieldAttribute(1, "int8_t", 3, "layer_mix_mode", "int8_t", false, 69)] public sbyte layer_mix_mode; [DNAFieldAttribute(2, "uchar", 4, "_pad0[2]", "System.Byte[]", false, 70)] public byte[] _pad0 = new System.Byte[2]; [DNAListAttribute(8, "ActionStrip", "**strip_array", 5, "ActionStrip", 80, "strip_array_num", 6, 72, 0)] public System.Collections.Generic.List strip_array; [DNAFieldAttribute(4, "uchar", 7, "_pad1[4]", "System.Byte[]", false, 84)] public byte[] _pad1 = new System.Byte[4]; public ActionLayer() { this.name = default; this.influence = default; this.layer_flags = default; this.layer_mix_mode = default; this._pad0 = default; this.strip_array = default; this._pad1 = default; } public ActionLayer(char[] name, float influence, byte layer_flags, sbyte layer_mix_mode, byte[] _pad0, System.Collections.Generic.List strip_array, byte[] _pad1) { this.name = name; this.influence = influence; this.layer_flags = layer_flags; this.layer_mix_mode = layer_mix_mode; this._pad0 = _pad0; this.strip_array = strip_array; this._pad1 = _pad1; } } }