//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(90, "DriverTarget", 104)] public class DriverTarget { [DNAFieldAttribute(8, "ID", 0, "*id", "ID", true, 0)] public ID id; [DNAFieldAttribute(8, "char", 1, "*rna_path", "char", true, 8)] public char rna_path; [DNAFieldAttribute(64, "char", 2, "pchan_name[64]", "System.Char[]", false, 16)] public char[] pchan_name = new System.Char[64]; [DNAFieldAttribute(2, "short", 3, "transChan", "short", false, 80)] public short transChan; [DNAFieldAttribute(1, "char", 4, "rotation_mode", "char", false, 82)] public char rotation_mode; [DNAFieldAttribute(5, "char", 5, "_pad[5]", "System.Char[]", false, 83)] public char[] _pad = new System.Char[5]; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 88)] public short flag; [DNAFieldAttribute(2, "short", 7, "options", "short", false, 90)] public short options; [DNAFieldAttribute(4, "int", 8, "idtype", "int", false, 92)] public int idtype; [DNAFieldAttribute(4, "int", 9, "context_property", "int", false, 96)] public int context_property; [DNAFieldAttribute(4, "float", 10, "fallback_value", "float", false, 100)] public float fallback_value; public DriverTarget() { this.id = default; this.rna_path = default; this.pchan_name = default; this.transChan = default; this.rotation_mode = default; this._pad = default; this.flag = default; this.options = default; this.idtype = default; this.context_property = default; this.fallback_value = default; } public DriverTarget(ID id, char rna_path, char[] pchan_name, short transChan, char rotation_mode, char[] _pad, short flag, short options, int idtype, int context_property, float fallback_value) { this.id = id; this.rna_path = rna_path; this.pchan_name = pchan_name; this.transChan = transChan; this.rotation_mode = rotation_mode; this._pad = _pad; this.flag = flag; this.options = options; this.idtype = idtype; this.context_property = context_property; this.fallback_value = fallback_value; } } }