//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(549, "GreasePencilOutlineModifierData", 320)] public class GreasePencilOutlineModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 288)] public Object @object; [DNAFieldAttribute(4, "int", 3, "flag", "int", false, 296)] public int flag; [DNAFieldAttribute(4, "int", 4, "thickness", "int", false, 300)] public int thickness; [DNAFieldAttribute(4, "float", 5, "sample_length", "float", false, 304)] public float sample_length; [DNAFieldAttribute(4, "int", 6, "subdiv", "int", false, 308)] public int subdiv; [DNAFieldAttribute(8, "Material", 7, "*outline_material", "Material", true, 312)] public Material outline_material; public GreasePencilOutlineModifierData() { this.modifier = default; this.influence = default; this.@object = default; this.flag = default; this.thickness = default; this.sample_length = default; this.subdiv = default; this.outline_material = default; } public GreasePencilOutlineModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object @object, int flag, int thickness, float sample_length, int subdiv, Material outline_material) { this.modifier = modifier; this.influence = influence; this.@object = @object; this.flag = flag; this.thickness = thickness; this.sample_length = sample_length; this.subdiv = subdiv; this.outline_material = outline_material; } } }