//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(443, "MetaBall", 312)] public class MetaBall { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)] public AnimData adt; [DNAFieldAttribute(16, "ListBase", 2, "elems", "ListBase", false, 216)] public ListBase elems; [DNAFieldAttribute(8, "ListBase", 3, "*editelems", "ListBase", true, 232)] public ListBase editelems; [DNAFieldAttribute(8, "Ipo", 4, "*ipo", "Ipo", true, 240)] public Ipo ipo; [DNAFieldAttribute(8, "Material", 5, "**mat", "Material", true, 248)] public Material mat; [DNAFieldAttribute(1, "char", 6, "flag", "char", false, 256)] public char flag; [DNAFieldAttribute(1, "char", 7, "flag2", "char", false, 257)] public char flag2; [DNAFieldAttribute(2, "short", 8, "totcol", "short", false, 258)] public short totcol; [DNAFieldAttribute(1, "char", 9, "texflag", "char", false, 260)] public char texflag; [DNAFieldAttribute(2, "char", 10, "_pad[2]", "System.Char[]", false, 261)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(1, "char", 11, "needs_flush_to_id", "char", false, 263)] public char needs_flush_to_id; [DNAFieldAttribute(12, "float", 12, "loc[3]", "System.Single[]", false, 264)] public float[] loc = new System.Single[3]; [DNAFieldAttribute(12, "float", 13, "size[3]", "System.Single[]", false, 276)] public float[] size = new System.Single[3]; [DNAFieldAttribute(4, "float", 14, "wiresize", "float", false, 288)] public float wiresize; [DNAFieldAttribute(4, "float", 15, "rendersize", "float", false, 292)] public float rendersize; [DNAFieldAttribute(4, "float", 16, "thresh", "float", false, 296)] public float thresh; [DNAFieldAttribute(4, "char", 17, "_pad0[4]", "System.Char[]", false, 300)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(8, "MetaElem", 18, "*lastelem", "MetaElem", true, 304)] public MetaElem lastelem; public MetaBall() { this.id = default; this.adt = default; this.elems = default; this.editelems = default; this.ipo = default; this.mat = default; this.flag = default; this.flag2 = default; this.totcol = default; this.texflag = default; this._pad = default; this.needs_flush_to_id = default; this.loc = default; this.size = default; this.wiresize = default; this.rendersize = default; this.thresh = default; this._pad0 = default; this.lastelem = default; } public MetaBall( ID id, AnimData adt, ListBase elems, ListBase editelems, Ipo ipo, Material mat, char flag, char flag2, short totcol, char texflag, char[] _pad, char needs_flush_to_id, float[] loc, float[] size, float wiresize, float rendersize, float thresh, char[] _pad0, MetaElem lastelem) { this.id = id; this.adt = adt; this.elems = elems; this.editelems = editelems; this.ipo = ipo; this.mat = mat; this.flag = flag; this.flag2 = flag2; this.totcol = totcol; this.texflag = texflag; this._pad = _pad; this.needs_flush_to_id = needs_flush_to_id; this.loc = loc; this.size = size; this.wiresize = wiresize; this.rendersize = rendersize; this.thresh = thresh; this._pad0 = _pad0; this.lastelem = lastelem; } } }