//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(736, "NodeGeometryRepeatOutput", 24)] public class NodeGeometryRepeatOutput { [DNAFieldAttribute(8, "NodeRepeatItem", 0, "*items", "NodeRepeatItem", true, 0)] public NodeRepeatItem items; [DNAFieldAttribute(4, "int", 1, "items_num", "int", false, 8)] public int items_num; [DNAFieldAttribute(4, "int", 2, "active_index", "int", false, 12)] public int active_index; [DNAFieldAttribute(4, "int", 3, "next_identifier", "int", false, 16)] public int next_identifier; [DNAFieldAttribute(4, "int", 4, "inspection_index", "int", false, 20)] public int inspection_index; public NodeGeometryRepeatOutput() { this.items = default; this.items_num = default; this.active_index = default; this.next_identifier = default; this.inspection_index = default; } public NodeGeometryRepeatOutput(NodeRepeatItem items, int items_num, int active_index, int next_identifier, int inspection_index) { this.items = items; this.items_num = items_num; this.active_index = active_index; this.next_identifier = next_identifier; this.inspection_index = inspection_index; } } }