//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(679, "NodeInputRotation", 12)] public class NodeInputRotation { [DNAFieldAttribute(12, "float", 0, "rotation_euler[3]", "System.Single[]", false, 0)] public float[] rotation_euler = new System.Single[3]; public NodeInputRotation() { this.rotation_euler = default; } public NodeInputRotation(float[] rotation_euler) { this.rotation_euler = rotation_euler; } } }