//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(640, "NodeTexBrick", 976)] public class NodeTexBrick { [DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)] public NodeTexBase @base; [DNAFieldAttribute(4, "int", 1, "offset_freq", "int", false, 960)] public int offset_freq; [DNAFieldAttribute(4, "int", 2, "squash_freq", "int", false, 964)] public int squash_freq; [DNAFieldAttribute(4, "float", 3, "offset", "float", false, 968)] public float offset; [DNAFieldAttribute(4, "float", 4, "squash", "float", false, 972)] public float squash; public NodeTexBrick() { this.@base = default; this.offset_freq = default; this.squash_freq = default; this.offset = default; this.squash = default; } public NodeTexBrick(NodeTexBase @base, int offset_freq, int squash_freq, float offset, float squash) { this.@base = @base; this.offset_freq = offset_freq; this.squash_freq = squash_freq; this.offset = offset; this.squash = squash; } } }