//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(422, "TFace", 64)] public class TFace { [DNAFieldAttribute(8, "void", 0, "*tpage", "void", true, 0)] public object tpage; [DNAFieldAttribute(32, "float", 1, "uv[4][2]", "System.Single[,]", false, 8)] public float[,] uv = new System.Single[4,2]; [DNAFieldAttribute(16, "int", 2, "col[4]", "System.Int32[]", false, 40)] public int[] col = new System.Int32[4]; [DNAFieldAttribute(1, "char", 3, "flag", "char", false, 56)] public char flag; [DNAFieldAttribute(1, "char", 4, "transp", "char", false, 57)] public char transp; [DNAFieldAttribute(2, "short", 5, "mode", "short", false, 58)] public short mode; [DNAFieldAttribute(2, "short", 6, "tile", "short", false, 60)] public short tile; [DNAFieldAttribute(2, "short", 7, "unwrap", "short", false, 62)] public short unwrap; public TFace() { this.tpage = default; this.uv = default; this.col = default; this.flag = default; this.transp = default; this.mode = default; this.tile = default; this.unwrap = default; } public TFace(object tpage, float[,] uv, int[] col, char flag, char transp, short mode, short tile, short unwrap) { this.tpage = tpage; this.uv = uv; this.col = col; this.flag = flag; this.transp = transp; this.mode = mode; this.tile = tile; this.unwrap = unwrap; } } }