//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(858, "TransformOrientation", 120)] public class TransformOrientation { [DNAFieldAttribute(8, "TransformOrientation", 0, "*next", "TransformOrientation", true, 0)] public TransformOrientation next; [DNAFieldAttribute(8, "TransformOrientation", 1, "*prev", "TransformOrientation", true, 8)] public TransformOrientation prev; [DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)] public char[] name = new System.Char[64]; [DNAFieldAttribute(36, "float", 3, "mat[3][3]", "System.Single[,]", false, 80)] public float[,] mat = new System.Single[3,3]; [DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 116)] public char[] _pad = new System.Char[4]; public TransformOrientation() { this.next = default; this.prev = default; this.name = default; this.mat = default; this._pad = default; } public TransformOrientation(TransformOrientation next, TransformOrientation prev, char[] name, float[,] mat, char[] _pad) { this.next = next; this.prev = prev; this.name = name; this.mat = mat; this._pad = _pad; } } }