//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(114, "AssetWeakReference")] public class AssetWeakReference { [DNAFieldAttribute(0, "char", "_pad[6]", 1)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(1, "short", "asset_library_type", 2)] public short asset_library_type; [DNAFieldAttribute(2, "char", "*asset_library_identifier", 1)] public char ptr_asset_library_identifier; [DNAFieldAttribute(3, "char", "*relative_asset_identifier", 1)] public char ptr_relative_asset_identifier; public AssetWeakReference() { this._pad = default; this.asset_library_type = default; this.ptr_asset_library_identifier = default; this.ptr_relative_asset_identifier = default; } public AssetWeakReference(char[] _pad, short asset_library_type, char ptr_asset_library_identifier, char ptr_relative_asset_identifier) { this._pad = _pad; this.asset_library_type = asset_library_type; this.ptr_asset_library_identifier = ptr_asset_library_identifier; this.ptr_relative_asset_identifier = ptr_relative_asset_identifier; } } }