//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(449, "BuildModifierData")] public struct BuildModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "float", "start", 4)] public float start; [DNAFieldAttribute(2, "float", "length", 4)] public float length; [DNAFieldAttribute(3, "short", "flag", 2)] public short flag; [DNAFieldAttribute(4, "short", "randomize", 2)] public short randomize; [DNAFieldAttribute(5, "int", "seed", 4)] public int seed; public BuildModifierData() { this.modifier = default; this.start = default; this.length = default; this.flag = default; this.randomize = default; this.seed = default; } public BuildModifierData(ModifierData modifier, float start, float length, short flag, short randomize, int seed) { this.modifier = modifier; this.start = start; this.length = length; this.flag = flag; this.randomize = randomize; this.seed = seed; } } }