//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(636, "ColorMapping")] public struct ColorMapping { [DNAFieldAttribute(0, "ColorBand", "coba", 776)] public ColorBand coba; [DNAFieldAttribute(1, "float", "bright", 4)] public float bright; [DNAFieldAttribute(2, "float", "contrast", 4)] public float contrast; [DNAFieldAttribute(3, "float", "saturation", 4)] public float saturation; [DNAFieldAttribute(4, "int", "flag", 4)] public int flag; [DNAFieldAttribute(5, "float", "blend_color[3]", 4)] public float[] blend_color = new System.Single[3]; [DNAFieldAttribute(6, "float", "blend_factor", 4)] public float blend_factor; [DNAFieldAttribute(7, "int", "blend_type", 4)] public int blend_type; [DNAFieldAttribute(8, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public ColorMapping() { this.coba = default; this.bright = default; this.contrast = default; this.saturation = default; this.flag = default; this.blend_color = default; this.blend_factor = default; this.blend_type = default; this._pad = default; } public ColorMapping(ColorBand coba, float bright, float contrast, float saturation, int flag, float[] blend_color, float blend_factor, int blend_type, char[] _pad) { this.coba = coba; this.bright = bright; this.contrast = contrast; this.saturation = saturation; this.flag = flag; this.blend_color = blend_color; this.blend_factor = blend_factor; this.blend_type = blend_type; this._pad = _pad; } } }