//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(817, "GpSculptPaint")] public struct GpSculptPaint { [DNAFieldAttribute(0, "Paint", "paint", 120)] public Paint paint; [DNAFieldAttribute(1, "int", "flag", 4)] public int flag; [DNAFieldAttribute(2, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public GpSculptPaint() { this.paint = default; this.flag = default; this._pad = default; } public GpSculptPaint(Paint paint, int flag, char[] _pad) { this.paint = paint; this.flag = flag; this._pad = _pad; } } }