//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(406, "Mask")] public class Mask { [DNAFieldAttribute(0, "ID", "id", 208)] public ID id; [DNAFieldAttribute(1, "AnimData", "*adt", 248)] public AnimData ptr_adt; [DNAFieldAttribute(2, "DrawDataList", "drawdata", 16)] public DrawDataList drawdata; [DNAFieldAttribute(3, "ListBase", "masklayers", 16)] public ListBase masklayers; [DNAFieldAttribute(4, "int", "masklay_act", 4)] public int masklay_act; [DNAFieldAttribute(5, "int", "masklay_tot", 4)] public int masklay_tot; [DNAFieldAttribute(6, "int", "sfra", 4)] public int sfra; [DNAFieldAttribute(7, "int", "efra", 4)] public int efra; [DNAFieldAttribute(8, "int", "flag", 4)] public int flag; [DNAFieldAttribute(9, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public Mask() { this.id = default; this.ptr_adt = default; this.drawdata = default; this.masklayers = default; this.masklay_act = default; this.masklay_tot = default; this.sfra = default; this.efra = default; this.flag = default; this._pad = default; } public Mask(ID id, AnimData ptr_adt, DrawDataList drawdata, ListBase masklayers, int masklay_act, int masklay_tot, int sfra, int efra, int flag, char[] _pad) { this.id = id; this.ptr_adt = ptr_adt; this.drawdata = drawdata; this.masklayers = masklayers; this.masklay_act = masklay_act; this.masklay_tot = masklay_tot; this.sfra = sfra; this.efra = efra; this.flag = flag; this._pad = _pad; } } }