//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(556, "MovieClip_Runtime")] public struct MovieClip_Runtime { [DNAFieldAttribute(0, "ListBase", "gputextures", 16)] public ListBase gputextures; public MovieClip_Runtime() { this.gputextures = default; } public MovieClip_Runtime(ListBase gputextures) { this.gputextures = gputextures; } } }