//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(601, "NodeImageAnim")] public struct NodeImageAnim { [DNAFieldAttribute(0, "int", "frames", 4)] public int frames; [DNAFieldAttribute(1, "int", "sfra", 4)] public int sfra; [DNAFieldAttribute(2, "int", "nr", 4)] public int nr; [DNAFieldAttribute(3, "char", "cyclic", 1)] public char cyclic; [DNAFieldAttribute(4, "char", "movie", 1)] public char movie; [DNAFieldAttribute(5, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; public NodeImageAnim() { this.frames = default; this.sfra = default; this.nr = default; this.cyclic = default; this.movie = default; this._pad = default; } public NodeImageAnim(int frames, int sfra, int nr, char cyclic, char movie, char[] _pad) { this.frames = frames; this.sfra = sfra; this.nr = nr; this.cyclic = cyclic; this.movie = movie; this._pad = _pad; } } }