//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(666, "NodeShaderTexIES")] public struct NodeShaderTexIES { [DNAFieldAttribute(0, "int", "mode", 4)] public int mode; [DNAFieldAttribute(1, "char", "filepath[1024]", 1)] public char[] filepath = new System.Char[1024]; public NodeShaderTexIES() { this.mode = default; this.filepath = default; } public NodeShaderTexIES(int mode, char[] filepath) { this.mode = mode; this.filepath = filepath; } } }