//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(644, "NodeTexNoise")] public struct NodeTexNoise { [DNAFieldAttribute(0, "NodeTexBase", "base", 960)] public NodeTexBase @base; [DNAFieldAttribute(1, "int", "dimensions", 4)] public int dimensions; [DNAFieldAttribute(2, "uchar", "type", 1)] public byte type; [DNAFieldAttribute(3, "uchar", "normalize", 1)] public byte normalize; [DNAFieldAttribute(4, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; public NodeTexNoise() { this.@base = default; this.dimensions = default; this.type = default; this.normalize = default; this._pad = default; } public NodeTexNoise(NodeTexBase @base, int dimensions, byte type, byte normalize, char[] _pad) { this.@base = @base; this.dimensions = dimensions; this.type = type; this.normalize = normalize; this._pad = _pad; } } }