//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(880, "StripColorBalance")] public struct StripColorBalance { [DNAFieldAttribute(0, "int", "method", 4)] public int method; [DNAFieldAttribute(1, "float", "lift[3]", 4)] public float[] lift = new System.Single[3]; [DNAFieldAttribute(2, "float", "gamma[3]", 4)] public float[] gamma = new System.Single[3]; [DNAFieldAttribute(3, "float", "gain[3]", 4)] public float[] gain = new System.Single[3]; [DNAFieldAttribute(4, "float", "slope[3]", 4)] public float[] slope = new System.Single[3]; [DNAFieldAttribute(5, "float", "offset[3]", 4)] public float[] offset = new System.Single[3]; [DNAFieldAttribute(6, "float", "power[3]", 4)] public float[] power = new System.Single[3]; [DNAFieldAttribute(7, "int", "flag", 4)] public int flag; [DNAFieldAttribute(8, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public StripColorBalance() { this.method = default; this.lift = default; this.gamma = default; this.gain = default; this.slope = default; this.offset = default; this.power = default; this.flag = default; this._pad = default; } public StripColorBalance(int method, float[] lift, float[] gamma, float[] gain, float[] slope, float[] offset, float[] power, int flag, char[] _pad) { this.method = method; this.lift = lift; this.gamma = gamma; this.gain = gain; this.slope = slope; this.offset = offset; this.power = power; this.flag = flag; this._pad = _pad; } } }