//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(858, "TransformOrientation")] public class TransformOrientation { [DNAFieldAttribute(0, "TransformOrientation", "*next", 120)] public TransformOrientation ptr_next; [DNAFieldAttribute(1, "TransformOrientation", "*prev", 120)] public TransformOrientation ptr_prev; [DNAFieldAttribute(2, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(3, "float", "mat[3][3]", 4)] public float[,] mat = new System.Single[3,3]; [DNAFieldAttribute(4, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public TransformOrientation() { this.ptr_next = default; this.ptr_prev = default; this.name = default; this.mat = default; this._pad = default; } public TransformOrientation(TransformOrientation ptr_next, TransformOrientation ptr_prev, char[] name, float[,] mat, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.mat = mat; this._pad = _pad; } } }