//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(346, "ViewLayerLightgroup")] public class ViewLayerLightgroup { [DNAFieldAttribute(0, "ViewLayerLightgroup", "*next", 80)] public ViewLayerLightgroup ptr_next; [DNAFieldAttribute(1, "ViewLayerLightgroup", "*prev", 80)] public ViewLayerLightgroup ptr_prev; [DNAFieldAttribute(2, "char", "name[64]", 1)] public char[] name = new System.Char[64]; public ViewLayerLightgroup() { this.ptr_next = default; this.ptr_prev = default; this.name = default; } public ViewLayerLightgroup(ViewLayerLightgroup ptr_next, ViewLayerLightgroup ptr_prev, char[] name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; } } }