//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(460, "WaveModifierData")] public class WaveModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Tex", "*texture", 488)] public Tex ptr_texture; [DNAFieldAttribute(2, "Object", "*map_object", 1160)] public Object ptr_map_object; [DNAFieldAttribute(3, "char", "map_bone[64]", 1)] public char[] map_bone = new System.Char[64]; [DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)] public char[] uvlayer_name = new System.Char[68]; [DNAFieldAttribute(5, "char", "_pad1[4]", 1)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)] public int uvlayer_tmp; [DNAFieldAttribute(7, "int", "texmapping", 4)] public int texmapping; [DNAFieldAttribute(8, "Object", "*objectcenter", 1160)] public Object ptr_objectcenter; [DNAFieldAttribute(9, "char", "defgrp_name[64]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(10, "short", "flag", 2)] public short flag; [DNAFieldAttribute(11, "char", "_pad2[2]", 1)] public char[] _pad2 = new System.Char[2]; [DNAFieldAttribute(12, "float", "startx", 4)] public float startx; [DNAFieldAttribute(13, "float", "starty", 4)] public float starty; [DNAFieldAttribute(14, "float", "height", 4)] public float height; [DNAFieldAttribute(15, "float", "width", 4)] public float width; [DNAFieldAttribute(16, "float", "narrow", 4)] public float narrow; [DNAFieldAttribute(17, "float", "speed", 4)] public float speed; [DNAFieldAttribute(18, "float", "damp", 4)] public float damp; [DNAFieldAttribute(19, "float", "falloff", 4)] public float falloff; [DNAFieldAttribute(20, "float", "timeoffs", 4)] public float timeoffs; [DNAFieldAttribute(21, "float", "lifetime", 4)] public float lifetime; [DNAFieldAttribute(22, "char", "_pad3[4]", 1)] public char[] _pad3 = new System.Char[4]; [DNAFieldAttribute(23, "void", "*_pad4", 0)] public object ptr__pad4; public WaveModifierData() { this.modifier = default; this.ptr_texture = default; this.ptr_map_object = default; this.map_bone = default; this.uvlayer_name = default; this._pad1 = default; this.uvlayer_tmp = default; this.texmapping = default; this.ptr_objectcenter = default; this.defgrp_name = default; this.flag = default; this._pad2 = default; this.startx = default; this.starty = default; this.height = default; this.width = default; this.narrow = default; this.speed = default; this.damp = default; this.falloff = default; this.timeoffs = default; this.lifetime = default; this._pad3 = default; this.ptr__pad4 = default; } public WaveModifierData( ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, Object ptr_objectcenter, char[] defgrp_name, short flag, char[] _pad2, float startx, float starty, float height, float width, float narrow, float speed, float damp, float falloff, float timeoffs, float lifetime, char[] _pad3, object ptr__pad4) { this.modifier = modifier; this.ptr_texture = ptr_texture; this.ptr_map_object = ptr_map_object; this.map_bone = map_bone; this.uvlayer_name = uvlayer_name; this._pad1 = _pad1; this.uvlayer_tmp = uvlayer_tmp; this.texmapping = texmapping; this.ptr_objectcenter = ptr_objectcenter; this.defgrp_name = defgrp_name; this.flag = flag; this._pad2 = _pad2; this.startx = startx; this.starty = starty; this.height = height; this.width = width; this.narrow = narrow; this.speed = speed; this.damp = damp; this.falloff = falloff; this.timeoffs = timeoffs; this.lifetime = lifetime; this._pad3 = _pad3; this.ptr__pad4 = ptr__pad4; } } }