//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(235, "BuildEff", 32)] public class BuildEff { [DNAFieldAttribute(0, "BuildEff", "*next", "BuildEff", 8, true, 0)] public BuildEff ptr_next; [DNAFieldAttribute(1, "BuildEff", "*prev", "BuildEff", 8, true, 8)] public BuildEff ptr_prev; [DNAFieldAttribute(2, "short", "type", "short", 2, false, 16)] public short type; [DNAFieldAttribute(3, "short", "flag", "short", 2, false, 18)] public short flag; [DNAFieldAttribute(4, "short", "buttype", "short", 2, false, 20)] public short buttype; [DNAFieldAttribute(5, "char", "_pad0[2]", "System.Char[]", 2, false, 22)] public char[] _pad0 = new System.Char[2]; [DNAFieldAttribute(6, "float", "len", "float", 4, false, 24)] public float len; [DNAFieldAttribute(7, "float", "sfra", "float", 4, false, 28)] public float sfra; public BuildEff() { this.ptr_next = default; this.ptr_prev = default; this.type = default; this.flag = default; this.buttype = default; this._pad0 = default; this.len = default; this.sfra = default; } public BuildEff(BuildEff ptr_next, BuildEff ptr_prev, short type, short flag, short buttype, char[] _pad0, float len, float sfra) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this.flag = flag; this.buttype = buttype; this._pad0 = _pad0; this.len = len; this.sfra = sfra; } } }