//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(815, "GpPaint", 128)] public struct GpPaint { [DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false, 0)] public Paint paint; [DNAFieldAttribute(1, "int", "flag", "int", 4, false, 120)] public int flag; [DNAFieldAttribute(2, "int", "mode", "int", 4, false, 124)] public int mode; public GpPaint() { this.paint = default; this.flag = default; this.mode = default; } public GpPaint(Paint paint, int flag, int mode) { this.paint = paint; this.flag = flag; this.mode = mode; } } }