//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(307, "GreasePencilDrawingBase", 8)] public struct GreasePencilDrawingBase { [DNAFieldAttribute(0, "int8_t", "type", "int8_t", 1, false, 0)] public sbyte type; [DNAFieldAttribute(1, "char", "_pad[3]", "System.Char[]", 3, false, 1)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(2, "int", "flag", "int", 4, false, 4)] public int flag; public GreasePencilDrawingBase() { this.type = default; this._pad = default; this.flag = default; } public GreasePencilDrawingBase(sbyte type, char[] _pad, int flag) { this.type = type; this._pad = _pad; this.flag = flag; } } }