//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct AssetLibraryReference { [DNAFieldAttribute(0, "short", "type", 2)] public short type; [DNAFieldAttribute(1, "char", "_pad1[2]", 1)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(2, "int", "custom_library_index", 4)] public int custom_library_index; public AssetLibraryReference(short type, char[] _pad1, int custom_library_index) { this.type = type; this._pad1 = _pad1; this.custom_library_index = custom_library_index; } } }