//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct BoidRuleAverageSpeed { [DNAFieldAttribute(0, "BoidRule", "rule", 56)] public BoidRule rule; [DNAFieldAttribute(1, "float", "wander", 4)] public float wander; [DNAFieldAttribute(2, "float", "level", 4)] public float level; [DNAFieldAttribute(3, "float", "speed", 4)] public float speed; [DNAFieldAttribute(4, "char", "_pad0[4]", 1)] public char[] _pad0 = new System.Char[4]; public BoidRuleAverageSpeed(BoidRule rule, float wander, float level, float speed, char[] _pad0) { this.rule = rule; this.wander = wander; this.level = level; this.speed = speed; this._pad0 = _pad0; } } }