//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class DynamicPaintModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "DynamicPaintCanvasSettings", "*canvas", 96)] public DynamicPaintCanvasSettings ptr_canvas; [DNAFieldAttribute(2, "DynamicPaintBrushSettings", "*brush", 96)] public DynamicPaintBrushSettings ptr_brush; [DNAFieldAttribute(3, "int", "type", 4)] public int type; [DNAFieldAttribute(4, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public DynamicPaintModifierData(ModifierData modifier, DynamicPaintCanvasSettings ptr_canvas, DynamicPaintBrushSettings ptr_brush, int type, char[] _pad) { this.modifier = modifier; this.ptr_canvas = ptr_canvas; this.ptr_brush = ptr_brush; this.type = type; this._pad = _pad; } } }