//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class GreasePencilLayerTreeNode { [DNAFieldAttribute(0, "GreasePencilLayerTreeNode", "*next", 40)] public GreasePencilLayerTreeNode ptr_next; [DNAFieldAttribute(1, "GreasePencilLayerTreeNode", "*prev", 40)] public GreasePencilLayerTreeNode ptr_prev; [DNAFieldAttribute(2, "GreasePencilLayerTreeGroup", "*parent", 72)] public GreasePencilLayerTreeGroup ptr_parent; [DNAFieldAttribute(3, "char", "*name", 1)] public char ptr_name; [DNAFieldAttribute(4, "int8_t", "type", 1)] public sbyte type; [DNAFieldAttribute(5, "uchar", "color[3]", 1)] public byte[] color = new System.Byte[3]; [DNAFieldAttribute(6, "int", "flag", 4)] public int flag; public GreasePencilLayerTreeNode(GreasePencilLayerTreeNode ptr_next, GreasePencilLayerTreeNode ptr_prev, GreasePencilLayerTreeGroup ptr_parent, char ptr_name, sbyte type, byte[] color, int flag) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_parent = ptr_parent; this.ptr_name = ptr_name; this.type = type; this.color = color; this.flag = flag; } } }