//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct ImageTile_Runtime { [DNAFieldAttribute(0, "int", "tilearray_layer", 4)] public int tilearray_layer; [DNAFieldAttribute(1, "int", "_pad", 4)] public int _pad; [DNAFieldAttribute(2, "int", "tilearray_offset[2]", 4)] public int[] tilearray_offset = new System.Int32[2]; [DNAFieldAttribute(3, "int", "tilearray_size[2]", 4)] public int[] tilearray_size = new System.Int32[2]; public ImageTile_Runtime(int tilearray_layer, int _pad, int[] tilearray_offset, int[] tilearray_size) { this.tilearray_layer = tilearray_layer; this._pad = _pad; this.tilearray_offset = tilearray_offset; this.tilearray_size = tilearray_size; } } }