//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class LightCacheTexture { [DNAFieldAttribute(0, "GPUTexture", "*tex", 0)] public GPUTexture ptr_tex; [DNAFieldAttribute(1, "char", "*data", 1)] public char ptr_data; [DNAFieldAttribute(2, "int", "tex_size[3]", 4)] public int[] tex_size = new System.Int32[3]; [DNAFieldAttribute(3, "char", "data_type", 1)] public char data_type; [DNAFieldAttribute(4, "char", "components", 1)] public char components; [DNAFieldAttribute(5, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; public LightCacheTexture(GPUTexture ptr_tex, char ptr_data, int[] tex_size, char data_type, char components, char[] _pad) { this.ptr_tex = ptr_tex; this.ptr_data = ptr_data; this.tex_size = tex_size; this.data_type = data_type; this.components = components; this._pad = _pad; } } }