//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct MaterialLineArt { [DNAFieldAttribute(0, "int", "flags", 4)] public int flags; [DNAFieldAttribute(1, "char", "transparency_mask", 1)] public char transparency_mask; [DNAFieldAttribute(2, "char", "mat_occlusion", 1)] public char mat_occlusion; [DNAFieldAttribute(3, "char", "intersection_priority", 1)] public char intersection_priority; [DNAFieldAttribute(4, "char", "_pad", 1)] public char _pad; public MaterialLineArt(int flags, char transparency_mask, char mat_occlusion, char intersection_priority, char _pad) { this.flags = flags; this.transparency_mask = transparency_mask; this.mat_occlusion = mat_occlusion; this.intersection_priority = intersection_priority; this._pad = _pad; } } }