//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct NodeBokehImage { [DNAFieldAttribute(0, "float", "angle", 4)] public float angle; [DNAFieldAttribute(1, "int", "flaps", 4)] public int flaps; [DNAFieldAttribute(2, "float", "rounding", 4)] public float rounding; [DNAFieldAttribute(3, "float", "catadioptric", 4)] public float catadioptric; [DNAFieldAttribute(4, "float", "lensshift", 4)] public float lensshift; public NodeBokehImage(float angle, int flaps, float rounding, float catadioptric, float lensshift) { this.angle = angle; this.flaps = flaps; this.rounding = rounding; this.catadioptric = catadioptric; this.lensshift = lensshift; } } }