//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct NodeShaderAttribute { [DNAFieldAttribute(0, "char", "name[256]", 1)] public char[] name = new System.Char[256]; [DNAFieldAttribute(1, "int", "type", 4)] public int type; [DNAFieldAttribute(2, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public NodeShaderAttribute(char[] name, int type, char[] _pad) { this.name = name; this.type = type; this._pad = _pad; } } }