//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct NodeShaderVertexColor { [DNAFieldAttribute(0, "char", "layer_name[64]", 1)] public char[] layer_name = new System.Char[64]; public NodeShaderVertexColor(char[] layer_name) { this.layer_name = layer_name; } } }