//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class ParticleEditSettings { [DNAFieldAttribute(0, "short", "flag", 2)] public short flag; [DNAFieldAttribute(1, "short", "totrekey", 2)] public short totrekey; [DNAFieldAttribute(2, "short", "totaddkey", 2)] public short totaddkey; [DNAFieldAttribute(3, "short", "brushtype", 2)] public short brushtype; [DNAFieldAttribute(4, "ParticleBrushData", "brush[7]", 16)] public ParticleBrushData[] brush = new ParticleBrushData[7]; [DNAFieldAttribute(5, "void", "*paintcursor", 0)] public object ptr_paintcursor; [DNAFieldAttribute(6, "float", "emitterdist", 4)] public float emitterdist; [DNAFieldAttribute(7, "char", "_pad0[4]", 1)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(8, "int", "selectmode", 4)] public int selectmode; [DNAFieldAttribute(9, "int", "edittype", 4)] public int edittype; [DNAFieldAttribute(10, "int", "draw_step", 4)] public int draw_step; [DNAFieldAttribute(11, "int", "fade_frames", 4)] public int fade_frames; [DNAFieldAttribute(12, "Scene", "*scene", 6744)] public Scene ptr_scene; [DNAFieldAttribute(13, "Object", "*object", 1160)] public Object ptr_object; [DNAFieldAttribute(14, "Object", "*shape_object", 1160)] public Object ptr_shape_object; public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object ptr_paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene ptr_scene, Object ptr_object, Object ptr_shape_object) { this.flag = flag; this.totrekey = totrekey; this.totaddkey = totaddkey; this.brushtype = brushtype; this.brush = brush; this.ptr_paintcursor = ptr_paintcursor; this.emitterdist = emitterdist; this._pad0 = _pad0; this.selectmode = selectmode; this.edittype = edittype; this.draw_step = draw_step; this.fade_frames = fade_frames; this.ptr_scene = ptr_scene; this.ptr_object = ptr_object; this.ptr_shape_object = ptr_shape_object; } } }