//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct SceneGpencil { [DNAFieldAttribute(0, "float", "smaa_threshold", 4)] public float smaa_threshold; [DNAFieldAttribute(1, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public SceneGpencil(float smaa_threshold, char[] _pad) { this.smaa_threshold = smaa_threshold; this._pad = _pad; } } }