//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct SeqRetimingHandle { [DNAFieldAttribute(0, "double", "strip_frame_index", 8)] public double strip_frame_index; [DNAFieldAttribute(1, "int", "flag", 4)] public int flag; [DNAFieldAttribute(2, "int", "_pad0", 4)] public int _pad0; [DNAFieldAttribute(3, "float", "retiming_factor", 4)] public float retiming_factor; [DNAFieldAttribute(4, "char", "_pad1[4]", 1)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(5, "double", "original_strip_frame_index", 8)] public double original_strip_frame_index; [DNAFieldAttribute(6, "float", "original_retiming_factor", 4)] public float original_retiming_factor; [DNAFieldAttribute(7, "char", "_pad2[4]", 1)] public char[] _pad2 = new System.Char[4]; public SeqRetimingHandle(double strip_frame_index, int flag, int _pad0, float retiming_factor, char[] _pad1, double original_strip_frame_index, float original_retiming_factor, char[] _pad2) { this.strip_frame_index = strip_frame_index; this.flag = flag; this._pad0 = _pad0; this.retiming_factor = retiming_factor; this._pad1 = _pad1; this.original_strip_frame_index = original_strip_frame_index; this.original_retiming_factor = original_retiming_factor; this._pad2 = _pad2; } } }