//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct SequencerTimelineOverlay { [DNAFieldAttribute(0, "int", "flag", 4)] public int flag; [DNAFieldAttribute(1, "char", "_pad0[4]", 1)] public char[] _pad0 = new System.Char[4]; public SequencerTimelineOverlay(int flag, char[] _pad0) { this.flag = flag; this._pad0 = _pad0; } } }