//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class ShaderFxData_Runtime { [DNAFieldAttribute(0, "float", "loc[3]", 4)] public float[] loc = new System.Single[3]; [DNAFieldAttribute(1, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(2, "DRWShadingGroup", "*fx_sh", 0)] public DRWShadingGroup ptr_fx_sh; [DNAFieldAttribute(3, "DRWShadingGroup", "*fx_sh_b", 0)] public DRWShadingGroup ptr_fx_sh_b; [DNAFieldAttribute(4, "DRWShadingGroup", "*fx_sh_c", 0)] public DRWShadingGroup ptr_fx_sh_c; public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup ptr_fx_sh, DRWShadingGroup ptr_fx_sh_b, DRWShadingGroup ptr_fx_sh_c) { this.loc = loc; this._pad = _pad; this.ptr_fx_sh = ptr_fx_sh; this.ptr_fx_sh_b = ptr_fx_sh_b; this.ptr_fx_sh_c = ptr_fx_sh_c; } } }